~88%
Sword
The classic. Ember, Frost and Rune lines change shape as it climbs — spikes, gems, cut-outs.
- Shatter1×
- Value1×
Season one · the forge is lit
Strike the anvil.
Push your luck.
Take a free sword, heat it red-hot, and hammer it from +0 toward +20. Every hit can raise it — or shatter it. Stop when you dare and feed it to the dragon for gold.
// the forging loop
A first-person forge room: forge on the left, anvil in the middle, the sword rack on the wall and a dragon waiting at the tribute counter.
Three plain swords wait on the rack every day, free. Later mints cost 100 G — and might roll something rarer.
Push it into the coals once. It comes out glowing and ready for the hammer.
50 G a hit. Great +3, Success +2, Hold +1, Damage −1 — or Shatter, and it is gone. Chain hits for a combo.
Lay it on the tribute counter, ring the bell, and the dragon pays its value: 441 G at +10, 6,082 G at +20.
In-game capture
// try it right here
A pocket forge running the game's real odds. Strike, watch the risk climb, and cash out before it breaks. Demo gold only — nothing here is saved.
Odds from rules-v4. Hold Space during Frenzy to keep striking.
// the math of greed
Shatter chance on the next strike, by the sword's current level. The other four results keep their fixed weights; only the shatter ticket grows. Frenzy removes it entirely.
+10 → 46.7% shatter · worth 441 G
// what the rack might hand you
Every paid mint is a roll. Most are swords. Some are something else entirely — and the board announces them.
~88%
The classic. Ember, Frost and Rune lines change shape as it climbs — spikes, gems, cut-outs.
10%
Grows every level: top spike at +4, back spike +6, double bit +8, gold trim and gems at +15. Tougher than a sword.
2%
A twig that refuses to die. Strike it from sapling to World Tree — it almost never shatters, and has its own board.
0.01%
The jackpot. Always glowing, nearly unbreakable, worth five times a sword. The whole forge hears when one is minted.
// every tenth strike
Ten strikes fill the charge. The next one opens a four-second window where every hit is free and nothing can shatter. Hold the hammer down and let it rain.
// the forge's clock
Next refill · +7,500 G
--:--:--
Every 3 hours from 03:00 UTC, topping you up to 15,000 G. Missed refills stack within the day.
Daily reset · 15,000 G + 3 swords
--:--:--
00:00 UTC. Gold resets and three free swords return to the rack.
Weekly board closes
-d --:--:--
Monday 00:00 UTC. Ranked by the highest level you raised a sword to this week.
// glory, recorded by the server
Levels are recorded from the server's own strike results — no client can fake a +20. Hit a new weekly best and share a card straight to X.
Highest level since Monday. Ties go to whoever got there first.
The Hall of Fame. Swords and axes, forever.
The tallest branch ever grown on an anvil.
Highest golden sword. Few names will ever appear.
Today's richest smith. Resets daily.
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